Website Manager

We are... FC United

All Games at FC United Indoor Complex - 8610 Milburn Road NE, Cedar Rapids, IA

Winter Magic Indoor Tournaments (REGISTRATION)


5v5 Winter Magic -      Mar 1 -2,  2025    ($250/team. Maximum roster of 8)

Boys on Saturday / Girls on Sunday
The 5v5 event format includes Goalkeeper

Non FC teams- Please register your team HERE.


Registration Deadline - Sunday, Feb 16     9:00pm 

FC teams - Please email registration request to [email protected] or 319-610-5939



No overnight stay required.  All games for each gender/division would be played on the same day!!
Age groups may be combined if development appropriate in the process of creating some divisions. 

Winter Magic Tournament - 5v5 Format

Winter Magic 5v5

Sat. Mar 1, 2025 (Boys)     /     Sun. Mar 2, 2025 (Girls)



Format - 5v5 (4 plus a goalkeeper)

Number of Players
5 players (including the Goalkeeper) on the field at a time with a maximum roster size of 8 players.

Goal Size: 7x21 

Field Dimension:
 
40 yds X 30 yds 

Length of Game
Matches will be played a total of 30 minutes, running clock with NO half time.

Guaranteed 3 Game Minimum

Player Equipment

All players must wear their appropriate jersey during game time, shin guards and cleats (no metal studs). The home team must provide an alternate color.

Offsides
There will be no offside rules

Goal Scoring:
A goal can only be scored from beyond the restricted area. Goals cannot be scored behind your own defensive zone. No goals will be allowed from indirect kicks and goal kicks. All kicks are indirect except for corners. 

Goal Box Rules: N/A

NO SLIDE TACKLING

Players will be expected to make tackles from their feet. Sliding is okay without contact of a player. EXAMPLE saving a ball from going out of bounds is okay, making contact with a player is not.

Subbing Rules
Subs are made on the fly at the midfield line. Substitutions are unlimited throughout the match. When making a substitution, the player leaving the pitch MAY NOT be involved in the play (receiving a pass, defending a player) while the other player is entering the field. Players leaving the field are expected to do so in a quick manner as to not interrupt the game or gain an advantage.

Restarts
Goal kicks: Will be taken within the goal box as an indirect kick
Corner Kicks: Direct kick
Ball Hits the Roof: The ball will be spotted directly underneath the point of contact and presented as an indirect kick for the opposing team. 
Kick-ins: Will be used when the ball is out of bounds from the touchline. All kick-ins are indirect EXCEPT corners. 
Defenders: Defenders must stay at least 5 yards away on all restarts. 
Kick Off: indirect

Drop Off Rule – Applicable only for U9/10.  All teams must drop to the half way line on goal kicks. 

Advancement Rules (when applicable): 
No overtime or shootouts in pool play.

Point System:

3 Points for a win 
1 Point for a tie 
0 Points for a loss


TIE-BREAKER (if applicable) 
- Head-to-Head (not used if three or more teams are tied) 
- Goals differential (maximum 8 per game) i.e. - 12-0 win will be scored as +8 for goal difference. 
- Fewest Goals Allowed
- Most Goals Scored
- Most Shutouts
- Alternating kicks to be taken by players on the field at the time the match ended. the roster from 12 yards away. Sudden victory. Each team will send a player and teams will alternate kicks until one team misses.

Ejection Rules: 
Players who receive a red card will be ejected for the remainder of the game and suspended for the following game. Spectators may be dismissed from the tournament/complex for abusive or inappropriate behavior.

No Tolerance Policy 
The tournament directors will not accept any abuse of tournament referees or officials. The directors reserve the right to eject and ban from the tournament any individual or team who has abused an official, be it club volunteer or certified referee. Any coach or team official shall be held responsible for the action of any individual who in the opinion of the referee or tournament official, is a supporter of that team. 


Required Participation Agreement

Winter Magic Game Schedules



Winter Magic Tournament - 3v3 Format


Winter Magic 3v3

Sat. Feb 4, 2023 (Boys)     /     Sat. Feb. 4, 2023 (Girls)


Format - 3v3

Number of Players / Roster Size

3 players on the field at a time with a maximum roster size of 6 players.

Goal Size: Micro-Soccer Goals 

Field Dimension:
 2
0 yds X 30 yds 

Length of Game
Matches will be played a total of 25 minutes, running clock with NO half time.

Player Equipment

All players must wear their appropriate jersey during game time, shin guards and cleats (no metal studs). The home team must provide an alternate color.

Offsides
There will be no offside rules

Goal Scoring:
A goal cannot be scored from before the half way line and cannot be scored off indirect kicks and goal kicks. All kicks are indirect except for corners.

Goal Box Rules: Exclusion Area/Goal Box
Players are not allowed to make contact with the ball within the exclusion area. Defensive team touching the ball will result in a goal in favor of the opposing team. Offensive team touching the ball within the area will result in a goal-kick for the defensive team. A ball rolling and coming to a complete stop within the area will result in a goal kick for the team defending that goal.


NO SLIDE TACKLING

Players will be expected to make tackles from their feet. Sliding is okay without contact of a player. EXAMPLE saving a ball from going out of bounds is okay, making contact with a player is not.

Subbing Rules
Subs are made on the fly at the midfield line. Substitutions are unlimited throughout the match. When making a substitution, the player leaving the pitch MAY NOT be involved in the play (receiving a pass, defending a player) while the other player is entering the field. Players leaving the field are expected to do so in a quick manner as to not interrupt the game or gain an advantage.


Restarts

Goal kicks: Will be taken within the goal box as an indirect kick
Corner Kicks: Direct kick
Ball Hits the Roof: The ball will be spotted directly underneath the point of contact and presented as an indirect kick for the opposing team. 
Kick-ins: Will be used when the ball is out of bounds from the touchline. All kick-ins are indirect EXCEPT corners. 
Defenders: Defenders must stay at least 5 yards away on all restarts. 
Kick Off: indirect

 

Drop Off Rule – Drop off rule will be in effect for U9-U10. Defensive team will drop off to midfield. This rule is ot applicable for U11 and older.

Advancement Rules (when applicable): 
No overtime or shootouts in pool play.


Point System:
3 Points for a win 
1 Point for a tie 
0 Points for a loss


TIE-BREAKER (if applicable) 
- Head-to-Head (not used if three or more teams are tied) 
- Goals differential (maximum 8 per game) i.e. - 12-0 win will be scored as +8 for goal difference. 
- Fewest Goals Allowed
- Most Goals Scored
- Most Shutouts
- PKs if needed. 3 Alternating kicks to be taken by players on the field at the time the match ended. the roster from midfield. Sudden victory. Each team will send a player and teams will alternate kicks until one team misses.

Ejection Rules: 
Players who receive a red card will be ejected for the remainder of the game and suspended for the following game. Spectators may be dismissed from the tournament/complex for abusive or inappropriate behavior.

No Tolerance Policy 
The tournament directors will not accept any abuse of tournament referees or officials. The directors reserve the right to eject and ban from the tournament any individual or team who has abused an official, be it club volunteer or certified referee. Any coach or team official shall be held responsible for the action of any individual who in the opinion of the referee or tournament official, is a supporter of that team. 


Contact Us

FC United

8610 Milburn Rd 
Cedar Rapids, Iowa 52411

Email: [email protected]

FC United

8610 Milburn Rd 
Cedar Rapids, Iowa 52411

Email: [email protected]
Copyright © 2024 FC United  |  Privacy Statement |  Terms Of Use |  License Agreement |  Children's Privacy Policy  Login